![]() Military slang meaning 'referring to or meaning anything and everything except no' used by soldiers in the U.S." A sword day, a red day." (Arterial Strike).LET IT BLEED! Kill 100 enemies by letting them bleed to death. HIGHLANDER Have one Templar revive 5 times a row. While in combat, soldiers, mercenaries & reinforcements regenerate 1% HP per second.(-2 seconds of respawn time, +10% armor of the main one) Soldiers are trained faster and with improved armor.Increases barrack rally point range (+20%) and healing rate (+20% per second).Barracks train more resilient soldiers.Barracks train soldiers with better armor.Therefore the average EHP increase given by Holy Grail Level 3 is 1.66×22.5%=37.5% of max HP. With a 40% chance of reviving and a 60% chance of dying: n=(1-p)(1+n)+p, where n is the average number of revivals before death and p is the chance of dying. **Holy Grail Level 3 revives the Templars with an average of 22.5% of their max HP. *Note: EHP stands for Effective HP, and factors in armor values to give an estimate of how much damage the unit can receive. Total DPS with abilities fully upgraded: 54.46 to 65.54 on Mobile (average 60) | 62.63 to 75.38 on Steam (average 69) | 50.1 to 60.3 on Flash (average 55.2).Total Cost with abilities fully upgraded: 2270 G.Cost Efficiency with upgrades, Toughness Level 3 and Holy Grail Level 3: 0.392 gold per EHP.EHP with upgrades, Toughness Level 3 and Holy Grail Level 3: 4382.81**. ![]() Total Cost with Toughness Level 3 and Holy Grail Level 3: 1720 G.Cost Efficiency with upgrades: 0.276 gold per EHP.The Defensive Stance and Veteran Squad upgrades give +10% armor each, for a total of +60%.Cost Efficiency: 0.456 gold per EHP | 17.48 gold per DPS on Mobile | 15.2 gold per DPS on Steam | 19 gold per DPS on Flash.Whilst improving survivability greatly, these abilities are overpriced and it is more efficient to simply build more Knights Templars, assuming your setup can spare extra strategic points. Toughness and Holy Grail are actually cost inefficient to upgrade.Knights Templar are stronger and more cost effective than Assassins if you do not invest in either towers' abilities. ![]() Templars can also revive after a Saurian Blazefang Instant kill. Units such as Savage Hunters can quickly kill Assassins engaged in combat, whilst Templars can withstand their attacks for longer.Poukai Riders will ignore idle Assassins, meaning that they cannot stall them as effectively as Templars.Templars can survive Abominations' explosions, whilst Assassins cannot, and can withstand Phantom Warriors' Death Aura for longer.Saurian Brutes still kill Templars relatively quickly, but Templars have a chance to revive with Holy Grail. Against enemies with area attacks such as Gorillons and Saurian Brutes, Templars are far more durable than Assassins, who cannot utilize their dodge. ![]() However, Templars are stronger against ranged and area attacks from enemies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |